#include using namespace std; class Circle { float r; public: Circle() { r = 1; } Circle(float x) { r = x; } void area() { cout << "Area: " << 3.14 * r * r << endl; } ~Circle() { cout << "Circle destroyed" << endl; } }; int main() { Circle c1; Circle c2(3); c1.area(); c2.area(); return 0; }