#include using namespace std; class Area { public: float area(float r) { return 3.14 * r * r; } int area(int l, int b) { return l * b; } float area(float b, float h, int t) { return 0.5 * b * h; } }; int add(int a, int b) { return a + b; } int add(int a, int b, int c) { return a + b + c; } double add(double a, double b) { return a + b; } int main() { Area a; float r, base, height; int l, b; cout << "Enter radius of circle: "; cin >> r; cout << "Area of circle = " << a.area(r) << endl; cout << "Enter length and breadth of rectangle: "; cin >> l >> b; cout << "Area of rectangle = " << a.area(l, b) << endl; cout << "Enter base and height of triangle: "; cin >> base >> height; cout << "Area of triangle = " << a.area(base, height, 1) << endl; cout << "\nadd(2, 3) = " << add(2, 3) << endl; cout << "add(2, 3, 4) = " << add(2, 3, 4) << endl; cout << "add(2.5, 3.7) = " << add(2.5, 3.7) << endl; return 0; }